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  <title>Teaching with D&amp;D</title>
  <subtitle>Dungeons &amp; Dragons as a learning tool — courses, classroom practice, and notes from years of DMing with kids.</subtitle>
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  <id>https://teaching.ronhelwig.com/</id>
  <updated>2026-07-19T23:02:03.227Z</updated>
  <entry>
    <title>From Wiki to Wandcraft, and More</title>
    <link href="https://teaching.ronhelwig.com/posts/from-wiki-to-wandcraft-and-more/" rel="alternate" type="text/html" />
    <id>https://teaching.ronhelwig.com/posts/from-wiki-to-wandcraft-and-more/</id>
    <updated>2026-07-19T23:02:01.841Z</updated>
    <summary>School-year catch-up: Latitude history on the Vikingworld wiki, two new books, the Live Villages Minecraft mod, and more work on the character sheet &amp; card app.</summary>
  </entry>
  <entry>
    <title>An Update on My Summer Projects</title>
    <link href="https://teaching.ronhelwig.com/posts/an-update-on-my-summer-projects/" rel="alternate" type="text/html" />
    <id>https://teaching.ronhelwig.com/posts/an-update-on-my-summer-projects/</id>
    <updated>2025-08-31T11:54:28.000Z</updated>
    <summary>Summer progress report: MyRPG, mastery advancement, the third-build character card system, and Fires at the Fjordgate.</summary>
  </entry>
  <entry>
    <title>The D4 Pool System</title>
    <link href="https://teaching.ronhelwig.com/posts/the-d4-pool-system/" rel="alternate" type="text/html" />
    <id>https://teaching.ronhelwig.com/posts/the-d4-pool-system/</id>
    <updated>2025-06-08T22:26:12.000Z</updated>
    <summary>A bell-curved d4 dice pool that merges attack and damage—replacing the d20 for 5e-inspired or original RPGs.</summary>
  </entry>
  <entry>
    <title>Hero Posters: Turning D&amp;D Characters into Classroom Super‑Stars</title>
    <link href="https://teaching.ronhelwig.com/posts/hero-posters-turning-d-and-d-characters-into-classroom-super-stars/" rel="alternate" type="text/html" />
    <id>https://teaching.ronhelwig.com/posts/hero-posters-turning-d-and-d-characters-into-classroom-super-stars/</id>
    <updated>2025-05-02T13:39:48.000Z</updated>
    <summary>Full-color “Get to Know Your Heroes” posters that put every PC on the wall and make the classroom party feel legendary.</summary>
  </entry>
  <entry>
    <title>Card based characters?</title>
    <link href="https://teaching.ronhelwig.com/posts/card-based-characters/" rel="alternate" type="text/html" />
    <id>https://teaching.ronhelwig.com/posts/card-based-characters/</id>
    <updated>2024-11-30T13:42:44.000Z</updated>
    <summary>Why full card-based characters may beat thick sheets for kids and digital-skeptical tables—and where the design is headed.</summary>
  </entry>
  <entry>
    <title>AI can help a TON</title>
    <link href="https://teaching.ronhelwig.com/posts/ai-can-help-a-ton/" rel="alternate" type="text/html" />
    <id>https://teaching.ronhelwig.com/posts/ai-can-help-a-ton/</id>
    <updated>2024-05-09T10:26:57.000Z</updated>
    <summary>Monsters, art, and on-the-fly improvisation: how AI tools help a non-“creative” DM (and an 11-year-old) run better games.</summary>
  </entry>
  <entry>
    <title>Bards! You can use AI to make songs easily.</title>
    <link href="https://teaching.ronhelwig.com/posts/aisongmaking/" rel="alternate" type="text/html" />
    <id>https://teaching.ronhelwig.com/posts/aisongmaking/</id>
    <updated>2024-05-05T16:07:28.000Z</updated>
    <summary>Using AI to write and produce a session song—The Ballad of Bitey Boy Brock—and how bards (and DMs) can too.</summary>
  </entry>
  <entry>
    <title>Kids DMing: Coffee Wizard!</title>
    <link href="https://teaching.ronhelwig.com/posts/kids-dming-coffee-wizard/" rel="alternate" type="text/html" />
    <id>https://teaching.ronhelwig.com/posts/kids-dming-coffee-wizard/</id>
    <updated>2024-04-18T20:06:53.000Z</updated>
    <summary>Students take the DM chair: one experienced kid and one first-timer run short encounters, including Coffee Wizard.</summary>
  </entry>
  <entry>
    <title>D&amp;D and Dungeon Mastering Beginner Resources</title>
    <link href="https://teaching.ronhelwig.com/posts/d-d-and-dungeon-mastering-beginner-resources/" rel="alternate" type="text/html" />
    <id>https://teaching.ronhelwig.com/posts/d-d-and-dungeon-mastering-beginner-resources/</id>
    <updated>2024-02-17T17:49:07.000Z</updated>
    <summary>A practical starter stack for new DMs and players: free rules, videos, tools, and habits that actually help.</summary>
  </entry>
  <entry>
    <title>Crafting Class Results</title>
    <link href="https://teaching.ronhelwig.com/posts/crafting-class-results/" rel="alternate" type="text/html" />
    <id>https://teaching.ronhelwig.com/posts/crafting-class-results/</id>
    <updated>2023-12-18T11:09:26.000Z</updated>
    <summary>Student showcase night: custom miniatures and terrain from the crafting class, with photos of each creation.</summary>
  </entry>
  <entry>
    <title>Mastery instead of XP or Milestone in D&amp;D</title>
    <link href="https://teaching.ronhelwig.com/posts/mastery-instead-of-xp-or-milestone-in-d-d/" rel="alternate" type="text/html" />
    <id>https://teaching.ronhelwig.com/posts/mastery-instead-of-xp-or-milestone-in-d-d/</id>
    <updated>2023-11-12T12:00:00.000Z</updated>
    <summary>Leveling by mastery of abilities instead of XP or milestones—especially useful when teaching new players.</summary>
  </entry>
  <entry>
    <title>The story so far</title>
    <link href="https://teaching.ronhelwig.com/posts/the-story-so-far/" rel="alternate" type="text/html" />
    <id>https://teaching.ronhelwig.com/posts/the-story-so-far/</id>
    <updated>2023-08-23T22:28:53.000Z</updated>
    <summary>Campaign recap before a new school year: the fall of Þýdal, the flight to Niðaróss, and where the kids pick up next.</summary>
  </entry>
  <entry>
    <title>Using chatGPT to do research for D&amp;D campaigns</title>
    <link href="https://teaching.ronhelwig.com/posts/using-chatgpt-to-do-research-for-d-d-campaigns/" rel="alternate" type="text/html" />
    <id>https://teaching.ronhelwig.com/posts/using-chatgpt-to-do-research-for-d-d-campaigns/</id>
    <updated>2023-07-13T21:11:49.000Z</updated>
    <summary>Jump-starting Norse-inspired campaign research with ChatGPT—races, gods, and historical flavor for educational play.</summary>
  </entry>
  <entry>
    <title>Terrain Crafting Paint Choices</title>
    <link href="https://teaching.ronhelwig.com/posts/terrain-crafting-paint-choices/" rel="alternate" type="text/html" />
    <id>https://teaching.ronhelwig.com/posts/terrain-crafting-paint-choices/</id>
    <updated>2023-01-01T10:00:00.000Z</updated>
    <summary>The paints and techniques I actually use for tabletop terrain—so you can copy a working palette instead of guessing.</summary>
  </entry>
  <entry>
    <title>Character Package Example</title>
    <link href="https://teaching.ronhelwig.com/posts/character-package-example/" rel="alternate" type="text/html" />
    <id>https://teaching.ronhelwig.com/posts/character-package-example/</id>
    <updated>2022-11-25T11:23:30.000Z</updated>
    <summary>A complete starter package for a new fairy bard: backstory, sheet, spell cards, and portrait art ready on day one.</summary>
  </entry>
  <entry>
    <title>Improving your game with AI Art</title>
    <link href="https://teaching.ronhelwig.com/posts/improving-your-game-with-ai-art/" rel="alternate" type="text/html" />
    <id>https://teaching.ronhelwig.com/posts/improving-your-game-with-ai-art/</id>
    <updated>2022-11-20T18:24:57.000Z</updated>
    <summary>Using MidJourney (and similar tools) for characters, monsters, and battle maps—without letting art slow the game.</summary>
  </entry>
  <entry>
    <title>D&amp;D isn&apos;t a video game</title>
    <link href="https://teaching.ronhelwig.com/posts/d-d-isn-t-a-video-game/" rel="alternate" type="text/html" />
    <id>https://teaching.ronhelwig.com/posts/d-d-isn-t-a-video-game/</id>
    <updated>2022-05-31T11:43:17.000Z</updated>
    <summary>Breaking the “balanced encounter” habit: how unbalanced challenges teach better play than video-game thinking.</summary>
  </entry>
  <entry>
    <title>D&amp;D Play Example</title>
    <link href="https://teaching.ronhelwig.com/posts/d-d-play-example/" rel="alternate" type="text/html" />
    <id>https://teaching.ronhelwig.com/posts/d-d-play-example/</id>
    <updated>2022-05-28T23:51:21.000Z</updated>
    <summary>Deborah Ann Woll’s Relics and Rarities as a kid-friendlier play example than most streamed adult campaigns.</summary>
  </entry>
  <entry>
    <title>D&amp;D Resources: Great Character Sheets</title>
    <link href="https://teaching.ronhelwig.com/posts/d-d-resources-great-character-sheets/" rel="alternate" type="text/html" />
    <id>https://teaching.ronhelwig.com/posts/d-d-resources-great-character-sheets/</id>
    <updated>2022-04-20T13:44:40.000Z</updated>
    <summary>Class-specific, form-fillable character sheets from DM’s Guild that beat the generic PHB page for many tables.</summary>
  </entry>
  <entry>
    <title>Can you get kids to slow down?</title>
    <link href="https://teaching.ronhelwig.com/posts/can-you-get-kids-to-slow-down/" rel="alternate" type="text/html" />
    <id>https://teaching.ronhelwig.com/posts/can-you-get-kids-to-slow-down/</id>
    <updated>2022-04-10T23:51:48.000Z</updated>
    <summary>Using “caesura” at the table: getting rushed young players to listen, think, and enjoy the story more deeply.</summary>
  </entry>
  <entry>
    <title>D&amp;D Beginners Resource: Handbooker Helper</title>
    <link href="https://teaching.ronhelwig.com/posts/d-d-beginners-resource-handbooker-helper/" rel="alternate" type="text/html" />
    <id>https://teaching.ronhelwig.com/posts/d-d-beginners-resource-handbooker-helper/</id>
    <updated>2022-02-17T02:45:15.000Z</updated>
    <summary>Critical Role’s short Handbooker Helper videos—kid-shareable rules explainers without adult-campaign baggage.</summary>
  </entry>
  <entry>
    <title>RPG Cards in Action</title>
    <link href="https://teaching.ronhelwig.com/posts/rpg-cards-in-action/" rel="alternate" type="text/html" />
    <id>https://teaching.ronhelwig.com/posts/rpg-cards-in-action/</id>
    <updated>2020-10-27T00:40:09.000Z</updated>
    <summary>Spell and ability cards sorted by Action, Bonus Action, and Reaction—so kids stay engaged on other people’s turns.</summary>
  </entry>
  <entry>
    <title>Making RPG Cards the easy way</title>
    <link href="https://teaching.ronhelwig.com/posts/making-rpg-cards-the-easy-way/" rel="alternate" type="text/html" />
    <id>https://teaching.ronhelwig.com/posts/making-rpg-cards-the-easy-way/</id>
    <updated>2020-10-14T21:19:56.000Z</updated>
    <summary>A free browser tool plus sample wild-shape and spell decks so kids can hold their abilities in their hands.</summary>
  </entry>
  <entry>
    <title>On Choosing a Spear as your Main Adventuring Melee Weapon</title>
    <link href="https://teaching.ronhelwig.com/posts/on-choosing-a-spear-as-your-main-adventuring-melee-weapon/" rel="alternate" type="text/html" />
    <id>https://teaching.ronhelwig.com/posts/on-choosing-a-spear-as-your-main-adventuring-melee-weapon/</id>
    <updated>2020-10-06T12:00:00.000Z</updated>
    <summary>Why spears deserve a place as a main adventuring weapon—history, Viking-age campaigns, and practical table benefits.</summary>
  </entry>
  <entry>
    <title>Making Slings Worthy</title>
    <link href="https://teaching.ronhelwig.com/posts/making-slings-worthy/" rel="alternate" type="text/html" />
    <id>https://teaching.ronhelwig.com/posts/making-slings-worthy/</id>
    <updated>2020-10-03T12:00:00.000Z</updated>
    <summary>House rule: give slings shortbow ranges with lead bullets so a one-handed ranged option (and Magic Stone) is actually viable.</summary>
  </entry>
  <entry>
    <title>On Rules Complexity: Starting Kids With Sidekicks</title>
    <link href="https://teaching.ronhelwig.com/posts/on-rules-complexity-starting-kids-with-sidekicks/" rel="alternate" type="text/html" />
    <id>https://teaching.ronhelwig.com/posts/on-rules-complexity-starting-kids-with-sidekicks/</id>
    <updated>2020-09-23T17:55:13.000Z</updated>
    <summary>Why Essentials Kit sidekicks beat full class lists for new young players—and how three archetypes teach the game.</summary>
  </entry>
  <entry>
    <title>Homebrewing monsters for kids, part 1</title>
    <link href="https://teaching.ronhelwig.com/posts/homebrewing-monsters-for-kids-part-1/" rel="alternate" type="text/html" />
    <id>https://teaching.ronhelwig.com/posts/homebrewing-monsters-for-kids-part-1/</id>
    <updated>2020-08-19T22:01:00.000Z</updated>
    <summary>Turning Adventure Time penguins into kid-friendly Jotunheim foes—and why simple stat blocks win with young players.</summary>
  </entry>
  <entry>
    <title>Kids love &quot;parkour&quot;</title>
    <link href="https://teaching.ronhelwig.com/posts/kids-love-parkour/" rel="alternate" type="text/html" />
    <id>https://teaching.ronhelwig.com/posts/kids-love-parkour/</id>
    <updated>2020-08-15T22:28:40.000Z</updated>
    <summary>A lava-rock “parkour” set piece on Muspelheim that kids still retell—simple to run, hard to forget.</summary>
  </entry>
  <entry>
    <title>Promoting teamwork through magic items</title>
    <link href="https://teaching.ronhelwig.com/posts/promoting-teamwork-through-magic-items/" rel="alternate" type="text/html" />
    <id>https://teaching.ronhelwig.com/posts/promoting-teamwork-through-magic-items/</id>
    <updated>2020-08-12T22:46:04.000Z</updated>
    <summary>The Bard’s Heart: a homebrew magic item that only helps someone else, nudging young players toward real teamwork.</summary>
  </entry>
  <entry>
    <title>What to avoid, part 2 (player agency)</title>
    <link href="https://teaching.ronhelwig.com/posts/what-to-avoid-part-2-player-agency/" rel="alternate" type="text/html" />
    <id>https://teaching.ronhelwig.com/posts/what-to-avoid-part-2-player-agency/</id>
    <updated>2020-08-11T01:18:04.000Z</updated>
    <summary>Why Sleep and Hold Person can shut kids down—and practical ways to protect player agency at a youth table.</summary>
  </entry>
  <entry>
    <title>What to avoid, part 1 (subject matter)</title>
    <link href="https://teaching.ronhelwig.com/posts/what-to-avoid-part-1-subject-matter/" rel="alternate" type="text/html" />
    <id>https://teaching.ronhelwig.com/posts/what-to-avoid-part-1-subject-matter/</id>
    <updated>2020-08-05T23:55:00.000Z</updated>
    <summary>A parent-minded checklist of subjects to keep out of kids’ D&amp;D—and how a graveyard mishap became a better adventure.</summary>
  </entry>
  <entry>
    <title>Coding engaging enhancements for D&amp;D</title>
    <link href="https://teaching.ronhelwig.com/posts/coding-engaging-enhancements-for-d-d/" rel="alternate" type="text/html" />
    <id>https://teaching.ronhelwig.com/posts/coding-engaging-enhancements-for-d-d/</id>
    <updated>2020-08-03T22:31:28.000Z</updated>
    <summary>Roll20 macros and API scripts that add spell and attack effects while cutting table busywork—free on GitHub.</summary>
  </entry>
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